c語言小迷宮游戲如何讀檔
㈠ 如何用c語言編寫迷宮游戲
#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
#include <dos.h>
#define N 20/*
迷宮的大小,可改變
*/
int oldmap[N][N];/*
遞歸用的數組
,
用全局變數節約時間
*/
int yes=0;/*yes
是判斷是否找到路的標志
,1
找到,
0
沒找到
*/
int way[100][2],wayn=0;/*way
數組是顯示路線用的
,wayn
是統計走了幾個格
子
*/
void Init(void);/*
圖形初始化
*/
void Close(void);/*
圖形關閉
*/
void DrawPeople(int *x,int *y,int n);/*
畫人工探索物圖
*/
void PeopleFind(int (*x)[N]);/*
人工探索
*/
void
WayCopy(int
(*x)[N],int
(*y)[N]);/*
為了
8
個方向的遞歸,把舊迷宮圖
拷貝給新數組
*/
int FindWay(int (*x)[N],int i,int j);/*
自動探索函數
*/
void MapRand(int (*x)[N]);/*
隨機生成迷宮函數
*/
void PrMap(int (*x)[N]);/*
輸出迷宮圖函數
*/
void Result(void);/*
輸出結果處理
*/
void Find(void);/*
成功處理
*/
void NotFind(void);/*
失敗處理
*/
void main(void)/*
主函數
*/
{
int map[N][N]; /*
迷宮數組
*/
char ch;
clrscr();
printf("\n Please select hand(1) else auto\n");/*
選擇探索方式
*/
scanf("%c",&ch);
Init(); /*
初始化
*/
MapRand(map);/*
生成迷宮
*/
PrMap(map);/*
顯示迷宮圖
*/
if(ch=='1')
PeopleFind(map);/*
人工探索
*/
else
FindWay(map,1,1);/*
系統自動從下標
1,1
的地方開始探索
*/
Result();/*
輸出結果
*/
Close();
}
void Init(void)/*
圖形初始化
*/
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc"); }
void DrawPeople(int *x,int *y,int n)/*畫人工控制圖*/ {/*如果將以下兩句注釋掉,則顯示人工走過的路徑,*/
setfillstyle(SOLID_FILL,WHITE); /*設置白色實體填充樣式*/ bar(100+(*y)*15-6,50+(*x)*15-6,100+(*y)*15+6,50+(*x)*15+6); /*恢復原通路*/
switch(n)/*判斷x,y的變化,8個方向的變化*/ {
case 1: (*x)--;break; /*上*/
case 2: (*x)--;(*y)++;break /*右上*/ case 3: (*y)++;break; /*右*/
case 4: (*x)++;(*y)++;break; /*右下*/ case 5: (*x)++;break; /*下*/
case 6: (*x)++;(*y)--;break; /*左下*/ case 7: (*y)--;break; /*左*/
case 8: (*x)--;(*y)--;break; /*左上*/ }
setfillstyle(SOLID_FILL,RED);/*新位置顯示探索物*/
bar(100+(*y)*15-6,50+(*x)*15-6,100+(*y)*15+6,50+(*x)*15+6); }
void PeopleFind(int (*map)[N])/*人工手動查找*/ {
int x,y;
char c=0;/*接收按鍵的變數*/ x=y=1;/*人工查找的初始位置*/ setcolor(11);
line(500,200,550,200); outtextxy(570,197,"d"); line(500,200,450,200); outtextxy(430,197,"a"); line(500,200,500,150); outtextxy(497,130,"w"); line(500,200,500,250); outtextxy(497,270,"x"); line(500,200,450,150); outtextxy(445,130,"q"); line(500,200,550,150); outtextxy(550,130,"e"); line(500,200,450,250); outtextxy(445,270,"z"); line(500,200,550,250);
outtextxy(550,270,"c");/*以上是畫8個方向的控制介紹*/
setcolor(YELLOW);
outtextxy(420,290,"Press 'Enter' to end");/*壓回車鍵結束*/ setfillstyle(SOLID_FILL,RED);
bar(100+y*15-6,50+x*15-6,100+y*15+6,50+x*15+6);/*入口位置顯示*/ while(c!=13)/*如果按下的不是回車鍵*/ {
c=getch();/*接收字元後開始各個方向的探索*/ if(c=='w'&&map[x-1][y]!=1) DrawPeople(&x,&y,1);/*上*/ else if(c=='e'&&map[x-1][y+1]!=1) DrawPeople(&x,&y,2);/*右上*/ else if(c=='d'&&map[x][y+1]!=1) DrawPeople(&x,&y,3);/*右*/ else if(c=='c'&&map[x+1][y+1]!=1) DrawPeople(&x,&y,4);/*右下*/ else if(c=='x'&&map[x+1][y]!=1) DrawPeople(&x,&y,5);/*下*/ else if(c=='z'&&map[x+1][y-1]!=1) DrawPeople(&x,&y,6); /*左下*/ else if(c=='a'&&map[x][y-1]!=1) DrawPeople(&x,&y,7); /*左*/ else if(c=='q'&&map[x-1][y-1]!=1) DrawPeople(&x,&y,8); /*左上*/ }
setfillstyle(SOLID_FILL,WHITE); /*消去紅色探索物,恢復原迷宮圖*/ bar(100+y*15-6,50+x*15-6,100+y*15+6,50+x*15+6); if(x==N-2&&y==N-2)/*人工控制找成功的話*/ yes=1; /*如果成功標志為1*/ }
void WayCopy(int (*oldmap)[N],int (*map)[N])/*拷貝迷宮數組 */ {
int i,j;
for(i=0;i<N;i++) for(j=0;j<N;j++) oldmap[i][j]=map[i][j]; }
int FindWay(int (*map)[N],int i,int j)/*遞歸找路*/ {
if(i==N-2&&j==N-2)/*走到出口*/ {
yes=1;/*標志為1,表示成功*/ return; }
map[i][j]=1;/*走過的地方變為1*/ WayCopy(oldmap,map); /*拷貝迷宮圖*/
if(oldmap[i+1][j+1]==0&&!yes)/*判斷右下方是否可走*/ {
FindWay(oldmap,i+1,j+1); if(yes)/*如果到達出口了,再把值賦給顯示路線的way數組,也正是這個原因,所以具體路線是從最後開始保存*/ { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i+1][j]==0&&!yes)/*判斷下方是否可以走,如果標志yes已經是1也不用找下去了*/ {
FindWay(oldmap,i+1,j); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i][j+1]==0&&!yes)/*判斷右方是否可以走*/ {
FindWay(oldmap,i,j+1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i-1][j]==0&&!yes)/*判斷上方是否可以走*/ {
FindWay(oldmap,i-1,j); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i-1][j+1]==0&&!yes)/*判斷右上方是否可以走*/ {
FindWay(oldmap,i-1,j+1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i+1][j-1]==0&&!yes)/*判斷左下方是否可以走*/ {
FindWay(oldmap,i+1,j-1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i][j-1]==0&&!yes)/*判斷左方是否可以走*/ {
FindWay(oldmap,i,j-1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
WayCopy(oldmap,map);
if(oldmap[i-1][j-1]==0&&!yes)/*判斷左上方是否可以走*/ {
FindWay(oldmap,i-1,j-1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }
return; }
void MapRand(int (*map)[N])/*開始的隨機迷宮圖*/ {
int i,j;
cleardevice();/*清屏*/
randomize(); /*隨機數發生器*/ for(i=0;i<N;i++) {
for(j=0;j<N;j++) { if(i==0||i==N-1||j==0||j==N-1)/*最外面一圈為牆壁*/ map[i][j]=1; else if(i==1&&j==1||i==N-2&&j==N-2)/*出發點與終點表示為可走的*/ map[i][j]=0; else map[i][j]=random(2);/*其它的隨機生成0或1*/ } } }
void PrMap(int (*map)[N])/*輸出迷宮圖*/ {
int i,j;
for(i=0;i<N;i++) for(j=0;j<N;j++) if(map[i][j]==0) { setfillstyle(SOLID_FILL,WHITE);/*白色為可走的路*/ bar(100+j*15-6,50+i*15-6,100+j*15+6,50+i*15+6); } else { setfillstyle(SOLID_FILL,BLUE);/*藍色為牆壁*/ bar(100+j*15-6,50+i*15-6,100+j*15+6,50+i*15+6);
} }
void Find(void)/*找到通路*/ {
int i;
setfillstyle(SOLID_FILL,RED);/*紅色輸出走的具體路線*/ wayn--;
for(i=wayn;i>=0;i--) {
bar(100+way[i][1]*15-6,50+way[i][0]*15-6,100+ way[i][1]*15+6,50+way[i][0]*15+6); sleep(1);/*控制顯示時間*/ }
bar(100+(N-2)*15-6,50+(N-2)*15-6,100+ (N-2)*15+6,50+(N-2)*15+6); /*在目標點標紅色*/ setcolor(GREEN);
settextstyle(0,0,2);/*設置字體大小*/ outtextxy(130,400,"Find a way!"); }
void NotFind(void)/*沒找到通路*/ {
setcolor(GREEN);
settextstyle(0,0,2);/*設置字體大小*/ outtextxy(130,400,"Not find a way!"); }
void Result(void)/*結果處理*/ {
if(yes)/*如果找到*/ Find();
else/*沒找到路*/ NotFind(); getch(); }
void Close(void)/*圖形關閉*/ {
closegraph(); }
㈡ 用C語言編個走迷宮程序,要求:1:迷宮的規模和地圖由程序隨機自動生成。入口和出口由用戶指定。
程序目的:
輸入一個任意大小的迷宮,用棧求出一條走出迷宮的路徑,並
顯示在屏幕上。
程序實現:
可以實現載入迷宮和保存迷宮,附帶文件中有4個測試迷宮路徑的
文件test1~4.dd。請將這些文件拷貝到TC當前目錄下,或者在載
入時寫明完全路徑。由於屏幕大小的限制,當用戶自己輸入迷宮
時一定要注意:迷宮大小是有限制的,不小於4*3,不大於30*20。
否則會出現錯誤信息。輸入開始時全是牆,用上下左右鍵移動,
用Del鍵刪除牆,形成通路,用Enter鍵添加牆。輸入結束時可以
將迷宮保存下來,以dd為擴展名。輸入完畢時用F9鍵來得到結果,
找到路徑時,屏幕下方會出現Path found,否則出現Path not found。
程序經Turbo C 2.0編譯調試成功。運行時不用添加任何運行庫。
不可以在VC上編譯。
下載DOS版和windows版的迷宮游戲全部代碼
用戶名:migong
----------------------------------------------------------------------------------
/**//*
MazePath Demo BY Turbo C 2.0
Copyright(c) RoverUnion. All right reserved.
Filename: Maze.c
Author Dongchengyu.
Ver 1.10
*/
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <conio.h>
#include <dos.h>
#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define F9 0x43
#define Esc 0x1b
#define Del 0x53
#define Home 0x47
#define End 0x4f
#define Space 0x20
#define Up 0x48
#define Down 0x50
#define Left 0x4b
#define Right 0x4d
#define Enter 0x0d
#define F2 0x3c
#define F3 0x3d
#define STACK_INIT_SIZE 200
#define STACKINCREMENT 10
typedef int Boolean;
typedef int Status;
typedef struct {
int x;
int y;
} PosType;
typedef struct {
int ord;
PosType seat;
int di;
} SElemType;
typedef struct {
int td;
int foot;
int mark;
} MazeType;
typedef struct {
SElemType *base;
SElemType *top;
int stacksize;
} Stack;
int Maze[20][30];
MazeType maze[20][30];
PosType StartPlace;
PosType EndPlace;
int count;
int m,n;
Boolean b_start=FALSE,b_end=FALSE;
void CreatMaze(void);
Status SaveMaze(char *filename);
Status LoadMaze(char *filename);
void Error(char *message);
Status InitStack(Stack *s);
Status DestroyStack(Stack *s);
Status ClearStack(Stack *s);
Boolean StackEmpty(Stack *s);
int StackLength(Stack *s);
Status Push(Stack *s,SElemType e);
SElemType Pop(Stack *s,SElemType e);
Status GetTop(Stack *s,SElemType *e);
Status StackTraverse(Stack *s,Status (* visit)(SElemType *se));
Boolean Pass(PosType curpos);
void MarkPrint(PosType seat);
void FootPrint(PosType curpos);
PosType NextPos(PosType seat,int di);
Status MazePath(PosType start,PosType end);
void CreatMaze(void)
/**//* Form the maze. */
{
void Error(char *message);
Status SaveMaze(char *filename);
Status LoadMaze(char *filename);
int i,j;
int x,y;
char c;
char savename[12],loadname[12];
Boolean flag=FALSE,load=FALSE;
clrscr();
printf("Menu:\n\n");
printf("1.Load Mazefile:(*.dd)\n\n");
printf("2.Input Maze:\n\n");
printf("Input your choice: ");
do
{
c=getch();
switch(c)
{
case ''''''''''''''''''''''''''''''''1'''''''''''''''''''''''''''''''': putch(''''''''''''''''''''''''''''''''1''''''''''''''''''''''''''''''''); break;
case ''''''''''''''''''''''''''''''''2'''''''''''''''''''''''''''''''': putch(''''''''''''''''''''''''''''''''2''''''''''''''''''''''''''''''''); break;
case Esc: sleep(1); exit(1);
default: break;
}
}
while(c!=''''''''''''''''''''''''''''''''1''''''''''''''''''''''''''''''''&&c!=''''''''''''''''''''''''''''''''2'''''''''''''''''''''''''''''''') ;
if(c==''''''''''''''''''''''''''''''''1'''''''''''''''''''''''''''''''')
{
printf("\n\nLoadName: ");
scanf("%s",loadname);
if(LoadMaze(loadname))
{
sleep(1); load=TRUE;
}
else { gotoxy(1,9); printf("Load fail! "); }
}
if(!load)
{
printf("\nInput the maze''''''''''''''''''''''''''''''''s size:\n");
printf("\nInput Length :\n");
scanf("%d",&m);
printf("\nInput Width :\n");
scanf("%d",&n);
if(m<4||n<4) Error("Input");
if(m>30||n>20) Error("Maze too large");
for(i=0;i<30;i++)
for(j=0;j<20;j++)
Maze[j][i]=2;
StartPlace.x=0;
StartPlace.y=0;
EndPlace.x=0;
EndPlace.y=0;
clrscr();
printf("\n");
for(i=1;i<=n;i++)
{
for(j=1;j<=m;j++)
{
printf(" #");
Maze[i-1][j-1]=0;
}
printf("\n");
}
}
gotoxy(65,5);
printf("''''''''''''''''''''''''''''''''#'''''''''''''''''''''''''''''''':Wall");
gotoxy(65,7);
printf("Start:Home");
gotoxy(65,9);
printf("End:End");
gotoxy(65,11);
printf("Delete Wall:Del");
gotoxy(65,13);
printf("Enter Wall:Enter");
gotoxy(65,15);
printf("Save Maze:F2");
gotoxy(65,17);
printf("Complete:F9");
gotoxy(65,19);
printf("Exit:Esc");
gotoxy(4,3);
x=4;y=3;
do
{
c=getch();
switch(c)
{
case Up: if(y>3) { y--; gotoxy(x,y); }
break;
case Down: if(y<n) { y++; gotoxy(x,y); }
break;
case Left: if(x>4) { x-=2; gotoxy(x,y); }
break;
case Right: if(x<2*m-2) { x+=2; gotoxy(x,y); }
break;
case Del: if(y-2==StartPlace.y&&x/2-1==StartPlace.x) b_start=FALSE;
if(y-2==EndPlace.y&&x/2-1==EndPlace.x) b_end=FALSE;
putch('''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''); Maze[y-2][x/2-1]=1; gotoxy(x,y);
break;
case Enter: if(y-2==StartPlace.y&&x/2-1==StartPlace.x) break;
if(y-2==EndPlace.y&&x/2-1==EndPlace.x) break;
putch(''''''''''''''''''''''''''''''''#''''''''''''''''''''''''''''''''); Maze[y-2][x/2-1]=0; gotoxy(x,y);
break;
case Home: if(Maze[y-2][x/2-1]&&!b_start)
{
StartPlace.x=x/2-1;
StartPlace.y=y-2;
putch(''''''''''''''''''''''''''''''''S'''''''''''''''''''''''''''''''');
gotoxy(x,y);
b_start=TRUE;
}
break;
case End: if(Maze[y-2][x/2-1]&&!b_end)
{
EndPlace.x=x/2-1;
EndPlace.y=y-2;
putch(''''''''''''''''''''''''''''''''E'''''''''''''''''''''''''''''''');
gotoxy(x,y);
b_end=TRUE;
}
break;
case Esc: gotoxy(2,22); printf("exit"); sleep(1); exit(1);
case F9: if(b_start&&b_end) flag=TRUE; break;
case F2: gotoxy(2,22);
printf("Savename:");
scanf("%s",savename);
gotoxy(2,22);
if(SaveMaze(savename)) printf("Save OK! ");
else printf("Save fail! ");
sleep(1);
gotoxy(2,22);
printf(" ");
gotoxy(x,y);
break;
default: break;
}
}
while(!flag);
for(i=0;i<30;i++)
for(j=0;j<20;j++)
{
maze[j][i].td=Maze[j][i];
maze[j][i].mark=0;
maze[j][i].foot=0;
}
}
Status LoadMaze(char *file)
/**//* The maze has been loaded. */
{
FILE *fp;
char *buffer;
char ch;
int i=0,j,k;
Boolean len=FALSE,wid=FALSE;
if((fp=fopen(file,"r"))==NULL)
return ERROR;
buffer=(char *)malloc(600*sizeof(char));
ch=fgetc(fp);
while(ch!=EOF)
{
buffer[i]=ch;
i++;
ch=fgetc(fp);
}
m=30;n=20;
for(i=0;i<600;i++)
{
j=i/30; k=i%30;
if(buffer[i]==''''''''''''''''''''''''''''''''2''''''''''''''''''''''''''''''''&&!len){ m=i; len=TRUE; }
if(k==0&&buffer[i]==''''''''''''''''''''''''''''''''2''''''''''''''''''''''''''''''''&&!wid){ n=j; wid=TRUE; }
switch(buffer[i])
{
case ''''''''''''''''''''''''''''''''0'''''''''''''''''''''''''''''''': Maze[j][k]=0; break;
case ''''''''''''''''''''''''''''''''1'''''''''''''''''''''''''''''''': Maze[j][k]=1; break;
case ''''''''''''''''''''''''''''''''2'''''''''''''''''''''''''''''''': Maze[j][k]=2; break;
case ''''''''''''''''''''''''''''''''3'''''''''''''''''''''''''''''''': Maze[j][k]=1;
StartPlace.x=k;
StartPlace.y=j;
b_start=TRUE;
break;
case ''''''''''''''''''''''''''''''''4'''''''''''''''''''''''''''''''': Maze[j][k]=1;
EndPlace.x=k;
EndPlace.y=j;
b_end=TRUE;
break;
default : break;
}
}
fclose(fp);
clrscr();
for(i=0;i<30;i++)
for(j=0;j<20;j++)
{
maze[j][i].td=Maze[j][i];
maze[j][i].foot=0;
maze[j][i].mark=0;
if(Maze[j][i]==0)
{
gotoxy(2*i+2,j+2);
putch(''''''''''''''''''''''''''''''''#'''''''''''''''''''''''''''''''');
}
}
gotoxy(2*StartPlace.x+2,StartPlace.y+2);
putch(''''''''''''''''''''''''''''''''S'''''''''''''''''''''''''''''''');
gotoxy(2*EndPlace.x+2,EndPlace.y+2);
putch(''''''''''''''''''''''''''''''''E'''''''''''''''''''''''''''''''');
return OK;
}
Status SaveMaze(char *filename)
/**//* The maze has been saved. */
{
FILE *fp;
char *buffer;
int i,j,k;
fp=fopen(filename,"wb");
buffer=(char *)malloc(600*sizeof(char));
for(i=0;i<600;i++)
{
j=i/30; k=i%30;
switch(Maze[j][k])
{
case 0: buffer[i]=''''''''''''''''''''''''''''''''0''''''''''''''''''''''''''''''''; break;
case 1: buffer[i]=''''''''''''''''''''''''''''''''1''''''''''''''''''''''''''''''''; break;
case 2: buffer[i]=''''''''''''''''''''''''''''''''2''''''''''''''''''''''''''''''''; break;
default : Error("Write"); break;
}
if(k==StartPlace.x&&j==StartPlace.y) buffer[i]=''''''''''''''''''''''''''''''''3'''''''''''''''''''''''''''''''';
if(k==EndPlace.x&&j==EndPlace.y) buffer[i]=''''''''''''''''''''''''''''''''4'''''''''''''''''''''''''''''''';
}
fwrite(buffer,600,1,fp);
free(buffer);
fclose(fp);
return OK;
}
void Error(char *message)
{
clrscr();
fprintf(stderr,"Error:%s\n",message);
exit(1);
} /**//* Error */
Status InitStack(Stack *s)
/**//* The stack s has been created and is initialized to be empty. */
{
s->base=(SElemType *)malloc(STACK_INIT_SIZE*sizeof(SElemType));
if(!s->base) Error("Overflow");
s->top=s->base;
s->stacksize=STACK_INIT_SIZE;
return OK;
} /**//* InitStack */
Status DestroyStack(Stack *s)
/**//* The stack s has been destroyed. */
{
s->top=NULL;
s->stacksize=0;
free(s->base);
s->base=NULL;
return OK;
} /**//* DestroyStack */
Status ClearStack(Stack *s)
/**//* The stack has been clear to be maximum. */
{
s->top=s->base;
s->stacksize=STACK_INIT_SIZE;
return OK;
} /**//* ClearStack */
Boolean StackEmpty(Stack *s)
/**//* Check if the stack s is empty. */
{
if(s->top==s->base) return TRUE;
else return FALSE;
} /**//* StackEmpty */
int StackLength(Stack *s)
/**//* Gain the length of the stack s. */
{
if(s->top>s->base) return (int)(s->top-s->base);
else return 0;
} /**//* StackLength */
Status Push(Stack *s,SElemType e)
/**//* The element e has been pushed into the stack s. */
{
if(s->top-s->base>=s->stacksize)
{
s->base=(SElemType *)realloc(s->base,
(s->stacksize+STACKINCREMENT)*sizeof(SElemType));
if(!s->base) Error("Overflow");
s->top=s->base+s->stacksize;
s->stacksize+=STACKINCREMENT;
}
*s->top++=e;
return OK;
} /**//* Push */
SElemType Pop(Stack *s,SElemType e)
/**//* The element e has been removed from the stack s. */
{
if(s->top==s->base) Error("Pop");
e=*--s->top;
return e;
} /**//* Pop */
Status GetTop(Stack *s,SElemType *e)
/**//* The element e has got to the top of the stack s.*/
{
if(s->top==s->base) Error("GetTop");
*e=*(s->top-1);
return OK;
} /**//* GetTop */
/**//* Traverse the stack s using ''''''''''''''''''''''''''''''''visiting'''''''''''''''''''''''''''''''' function. */
/**//* Status StackTraverse(Stack *s,Status (* visit)(SElemType *se))
{
SElemType p;
int result;
if(s->top==s->base) return ERROR;
p=s->base;
while(!(p==s->top))
{
result=(*visit)(p);
p++;
}
return OK;
} */
Boolean Pass(PosType curpos)
/**//* Check if the current position can be passed. */
{
if(maze[curpos.x][curpos.y].td==1&&
maze[curpos.x][curpos.y].foot==0&&maze[curpos.x][curpos.y].mark==0)
return TRUE;
else return FALSE;
} /**//* Pass */
void MarkPrint(PosType seat)
/**//* Mark the position seat. */
{
maze[seat.x][seat.y].mark=-1;
/**//* Marking ''''''''''''''''''''''''''''''''-1'''''''''''''''''''''''''''''''' symbolize the current position cannot be put. */
} /**//* MarkPrint */
void FootPrint(PosType curpos)
/**//* The foot of the curpos of the maze has been set ''''''''''''''''''''''''''''''''true''''''''''''''''''''''''''''''''. */
{
maze[curpos.x][curpos.y].foot=1;
} /**//* FootPrint */
PosType NextPos(PosType seat,int di)
{
switch(di)
{
case 1: seat.y++; return seat; /**//* Eastward */
case 2: seat.x++; return seat; /**//* Southward */
case 3: seat.y--; return seat; /**//* Westward */
case 4: seat.x--; return seat; /**//* Northward */
default: seat.x=0; seat.y=0; return seat;
}
} /**//* NextPos */
/**//* The key to the program. */
/**//* Pre: The maze array & the startplace & the endplace.
Post: Find the one traverse of the maze and perform the mazepath.
Uses: The ADT stack class.
*/
Status MazePath(PosType start,PosType end)
{
PosType curpos;
int curstep;
SElemType e;
Stack *s,stack;
stack.base=(SElemType *)malloc(STACK_INIT_SIZE*sizeof(SElemType));
if(!stack.base) Error("Overflow");
stack.top=stack.base;
stack.stacksize=STACK_INIT_SIZE;
s=&stack;
curpos=start;
curstep=1;
do
{
if(Pass(curpos))
{
FootPrint(curpos);
e.ord=curstep; e.seat=curpos; e.di=1;
gotoxy((curpos.y+1)*2,curpos.x+2);
putch(''''''''''''''''''''''''''''''''@'''''''''''''''''''''''''''''''');
delay(8000); /**//* pospone time. */
Push(s,e);
if(curpos.x==end.x&&curpos.y==end.y) /**//* Proceed recursively. */
{
DestroyStack(s);
return TRUE;
}
curpos=NextPos(curpos,1); /**//* Try next position. */
curstep++;
}
else
{
if(!StackEmpty(s))
{
e=Pop(s,e); /**//* Removed e from s. */
while(e.di==4&&!StackEmpty(s)) /**//* Four directions have been checked
and s is not empty. */
{
MarkPrint(e.seat);
gotoxy((e.seat.y+1)*2,e.seat.x+2);
putch(''''''''''''''''''''''''''''''''@'''''''''''''''''''''''''''''''');
delay(8000); /**//* Pospone time. */
gotoxy((e.seat.y+1)*2,e.seat.x+2);
putch('''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''');
e=Pop(s,e); /**//* Remove e from s. */
curstep--;
}
if(e.di<4) /**//* The current position hasnot been checked. */
{
e.di++;
Push(s,e); /**//* Insert e into s. */
curpos=NextPos(e.seat,e.di); /**//* Try next position. */
}
}
}
}
while(!StackEmpty(s));
DestroyStack(s);
return FALSE;
} /**//* MazePath */
void main()
{
PosType start,end;
CreatMaze();
start.x=StartPlace.y;
start.y=StartPlace.x;
end.x=EndPlace.y;
end.y=EndPlace.x;
if(MazePath(start,end))
{
gotoxy(2,22);
printf("Path found\n");
}
else
{
gotoxy(2,22);
printf("Path not found\n");
}
getch();
clrscr();
}
㈢ c語言讀檔,題目
// 運行程序前,先在你程序目錄下建立新文件test1130.txt ,
// 並用記事本編輯其內容為12 45 78 32 55 66 78 34 22 34 45 78
#include <stdio.h>
#define MAX_NUM 100
int find_target(int *ptr)
{
int i = 0;
while (ptr[i++] != 55);
return i;
}
int main()
{
FILE * fp;
int a[MAX_NUM], n = 0;
fp = fopen("test1130.txt", "r");
if (NULL == fp)
{
printf("文件 test1130.txt 不存在!\n");
return -1;
}
while (fscanf(fp, "%d", &a[n++]) == 1);
printf("There are %d numbers.\n", n - 1);
printf("The position of 55 is %d.\n", find_target(a));
return 0;
}
㈣ 用C語言編寫的小游戲迷宮
如果是GUI,可以用Windows API,可以通過《Winodws程序設計》學習一下。還可以使用MFC,推薦看《深入淺出MFC》,另外還有幾個比較好的圖形界面庫,像GTK+和QT,是跨平台的。
如果是更高級的圖像編程,3D程序設計的話,可以使用DirectX和Opengl,還有個比較不錯的ogre,這幾個是做游戲比較常用的。
㈤ c語言讀檔存檔路徑怎麼寫
"student.dat",或者直接設定它的路徑,比如在C盤WINDOWS下就是:"C:\\WINDOWS\\student.dat"注意要多加\,也就是說是\\
㈥ 用c語言做了一游戲,但怎麼弄存檔和讀檔啊最好有例子
你游戲里金幣,用戶名,血量等,是不是都保存在變數里的,易語言可以直接保存變數到文件,還可以從文件讀出到變數.
㈦ C語言 編寫一個迷宮小游戲,通過鍵盤「W」「S」「A」「D」4個按鍵來控制一個小球向上、下、左、右
這個得用棧和隊列來實現,全部寫下來,得用一些時間,建議去網路一下「走迷宮」演算法,興許從中能得到啟發
㈧ 用C語言寫了一個小游戲(飛行棋 - 投骰子,投出幾走幾步),怎麼實現游戲的存檔與讀檔
呵呵,這個不算難!
簡單點就用ifstream和ofstream
具體用法
//預處理:
#include <fstream>
//聲明函數
ifstream fin ("game.txt");/*這里的fin可以替換用任意函數名替換.必須先在該游戲目錄下創建存檔,才可讀取。(「」)中只用輸入文件名,這里是搜索該游戲所在的文件夾中的文件,即你的游戲.exe存在了program files里,運行ifstream fin("game.txt");之後dos會在programfiles里尋找game.txt文件。
//使用
fin>>a;//具體方法不多說,跟cin一樣
//停止使用
fin.close();//注意!為減少不必要的內存消耗,請一定要加fin.close()
上面提到的是讀取
下面還有存檔
#include <fstream>
//聲明函數
ofstream fout ("game.txt");/*這里的fout可以替換用任意函數名替換.不用先在該游戲目錄下創建存檔,直接調用,即可存檔。(「」)中只用輸入文件名,這里是搜索該游戲所在的文件夾中的文件,即你的游戲.exe存在了program files里,運行ifstream fin("game.txt");之後dos會在programfiles里尋找game.txt文件。
//使用
fin<<a;//具體方法不多說,跟cout一樣
//停止使用
fin.close();//注意!為減少不必要的內存消耗,請一定要加fout.close()
Are you ready? just do it!